yeah, big thing to consider is TTT (time to target).... at ultra high velocities, a reasonable aiming system can predict the shot to some degree with the knowledge that generally your target doesnt have much time to move before impact...
Also, weapons like this are seldom used to shoot high velocity moving objects...
You don't use the broad side of a battleship to hit a plane, nor would you use a rail gun...
Weapons on this scale are used for hitting hardened targets.... Other ships, inland structures, etc.
Things which require high precision with extreme kinetic damage and penetration, while allowing for limited collateral damage....
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